Terms and Conditions
These Terms and Conditions (“Terms”) describe how commissioning, licensing, ownership, and use of music from Diceables work. They apply when you enquire about services, receive a quote, agree to a project, or use any music associated with Diceables. A written quote, invoice, contract, or email that explicitly changes a rule overrides these Terms for that point only.
Agreement and scope
By requesting a quote, paying a deposit or invoice, downloading or accepting delivery files, or using music from Diceables in any public or commercial way after being informed of these Terms, you acknowledge that you have read and agree to be bound by them.
If you are acting on behalf of a studio, group, or company, you represent that you have authority to bind that entity. “You” and “your” include that entity where applicable.
These Terms apply in addition to any project-specific agreement. If there is a conflict, the document that is signed later or that explicitly states it overrides these Terms controls for that conflict only.
Licences are per project and written
Music from Diceables is not sold as anonymous stock audio. A licence is a limited permission to use specific recordings and underlying musical works in ways that are described in writing (usually your quote, invoice, email confirmation, or a short licence note with the delivery).
Unless a document explicitly says otherwise, a licence is non-transferable (you cannot resell or sublicense the music to third parties), revocable if you materially breach these Terms or the project agreement, and scoped to the project, platform, territory, and uses named (for example a named Roblox experience, agreed trailer cuts, or an agreed number of social posts).
Any use outside the written list (extra games, new platforms, broadcast, physical products, NFT or blockchain use, sync in third-party content you do not control, or anything not named) requires prior written permission and usually an extra fee.
Authorised use after purchase
When you have paid in full according to the agreed schedule (or another arrangement confirmed in writing), and Diceables has delivered the agreed files, you may use the music only as your licence describes. Typical authorised uses for Roblox-focused clients include playback inside the licensed experience, agreed promotional edits, and handoff formats named in the quote.
You may not imply Diceables endorses you beyond factual credit if credit was agreed. You may not strip metadata, misattribute authorship, or register the work with collecting societies or content-ID systems in a way that conflicts with Diceables’s rights unless your licence explicitly allows it.
Unauthorised use: no permission, no purchase, no licence
Music created by or delivered through Diceables is protected by copyright and related rights. If you use, reproduce, distribute, publicly perform, stream, synchronise, adapt, or make available that music without a valid, paid, in-scope licence, or past what your licence allows, that use is unauthorised.
Unauthorised use includes, for example:
- using delivered tracks, demos, previews, or “work in progress” files in a shipped game, trailer, or social post when no licence covers that use;
- using music after cancelling, reversing payment, or failing to pay agreed fees;
- sharing project files with third parties who then use the music without their own licence;
- ripping, recording, or capturing audio from streams, previews, or Roblox (or elsewhere) to avoid paying;
- uploading or distributing Diceables music to stores, libraries, or UGC platforms as if you own it;
- any use that treats the music as free, open-licence, or public domain when it is not.
Consequences of unauthorised use. Diceables takes unauthorised use seriously. If you use music without permission or without completing the agreed purchase and licence, Diceables may, at its discretion and without waiving other rights:
issue formal cease-and-desist notices; demand immediate takedown from games, platforms, stores, and social channels; file copyright complaints or DMCA-style notices with hosts (including Roblox, YouTube, Discord, and similar services); seek account or content removal where platform rules allow; document the infringement for legal proceedings; and pursue damages, injunctive relief, and recovery of legal costs where permitted by law.
Unauthorised use may also expose you to claims from platforms, publishers, or co-developers who relied on your representation that you had cleared the music.
Nothing in this section limits any remedy available under applicable law. Deliberate or repeated infringement, commercial-scale piracy, or false claims of ownership may be treated more severely than a one-off mistake, but lack of intent does not remove the obligation to stop and to pay for past unlicensed use once you are notified.
Ownership and intellectual property
Unless a full buyout or assignment is agreed in writing and paid for, Diceables (or its designee) retains copyright and underlying rights in the music. Your licence is permission to use the work, not a sale of the copyright itself.
Project files, stems, alternate mixes, and unreleased versions remain Diceables’s property unless explicitly transferred. You may not reconstruct or mimic recordings to avoid licence fees.
Buyouts and exclusivity
Full buyouts, assignments, and exclusive licences change what Diceables can do with the same material later. They must be named, priced, and confirmed in writing before you rely on them. Standard commissions are usually non-exclusive unless stated otherwise.
Previews and work in progress
Low-bitrate previews, watermarked bounces, sketches, and demos are provided for evaluation only. They may not be published, streamed publicly, or built into a product unless Diceables explicitly allows it in writing. Misusing previews is treated as unauthorised use under the section above.
Revisions, delivery, and acceptance
The number of revision rounds, deliverable formats, naming, and technical specs are defined in your quote or project agreement. Requests outside that scope may be quoted separately.
If you do not give good-faith feedback within an agreed window, the delivered version may be treated as accepted for invoicing purposes, as described in your project terms.
Fees, payment, and refunds
Fees, currency, taxes, and payment schedule appear on your quote or invoice. Until payment conditions are met, any licence may be withheld or revoked. Chargebacks or payment disputes started without contacting Diceables first may result in immediate suspension of the licence and enforcement steps consistent with the unauthorised-use section.
Refund policy follows what is stated in your agreement; custom work is generally not refundable once production has substantially begun, except where required by law.
Warranties and limitation of liability
Diceables warrants that it will perform services with reasonable skill and care and that, to its knowledge, delivered music will not knowingly infringe third-party rights. You are responsible for how you use the music once licensed (e.g. combining it with other content, modding, or platform policy compliance).
To the maximum extent permitted by law, Diceables is not liable for indirect, consequential, or punitive damages, or for lost profits, lost data, or platform enforcement actions against your account, except where liability cannot be excluded by law. Total liability for any claim relating to a project is generally limited to the fees paid for that project unless a different cap is agreed in writing.
Changes to these Terms
Diceables may update these Terms from time to time. The version on this page is the current one. For ongoing or future projects, the Terms in effect when you accept a new quote apply. Completed projects remain governed by the Terms and licence text that applied when you paid and received delivery, unless you agree otherwise.
Questions, compliance, and disputes
If you are unsure whether a use is covered, ask before you ship. If you believe someone is using Diceables music without permission, contact via the contact page with links and details.
For licensed clients, good-faith disputes should start with direct contact and any mediation or escalation path set out in your project agreement.